E57 Foundation API v1.1.312
Aug. 10, 2011
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An E57 element containing named child nodes. More...
Public Member Functions | |
StructureNode (ImageFile destImageFile) | |
Create an empty StructureNode. | |
int64_t | childCount () const |
Return number of child nodes contained by this StructureNode. | |
bool | isDefined (const ustring &pathName) const |
Is the given pathName defined relative to this node. | |
Node | get (int64_t index) const |
Get a child element by positional index. | |
Node | get (const ustring &pathName) const |
Get a child by path name. | |
void | set (const ustring &pathName, Node n) |
Add a new child at a given path. | |
operator Node () const | |
Upcast a StructureNode handle to a generic Node handle. | |
StructureNode (const Node &n) | |
Downcast a generic Node handle to a StructureNode handle. | |
bool | isRoot () const |
Is this a root node. | |
Node | parent () const |
Return parent of node, or self if a root node. | |
ustring | pathName () const |
Get absolute pathname of node. | |
ustring | elementName () const |
Get elementName string, that identifies the node in its parent. | |
ImageFile | destImageFile () const |
Get the ImageFile that was declared as the destination for the node when it was created. | |
bool | isAttached () const |
Has node been attached into the tree of an ImageFile. | |
void | dump (int indent=0, std::ostream &os=std::cout) const |
Diagnostic function to print internal state of object to output stream in an indented format. | |
void | checkInvariant (bool doRecurse=true, bool doUpcast=true) |
Check whether StructureNode class invariant is true. |
An E57 element containing named child nodes.
A StructureNode is a container of named child nodes, which may be any of the eight node types. The children of a structure node must have unique elementNames. Once a child node is set with a particular elementName, it may not be modified.
See Node class discussion for discussion of the common functions that StructureNode supports.
A class invariant is a list of statements about an object that are always true before and after any operation on the object. An invariant is useful for testing correct operation of an implementation. Statements in an invariant can involve only externally visible state, or can refer to internal implementation-specific state that is not visible to the API user. The following C++ code checks externally visible state for consistancy and throws an exception if the invariant is violated:
void StructureNode::checkInvariant(bool doRecurse, bool doUpcast) { // If destImageFile not open, can't test invariant (almost every call would throw) if (!destImageFile().isOpen()) return; // If requested, call Node::checkInvariant if (doUpcast) static_cast<Node>(*this).checkInvariant(false, false); // Check each child for (int64_t i = 0; i < childCount(); i++) { Node child = get(i); // If requested, check children recursively if (doRecurse) child.checkInvariant(doRecurse, true); // Child's parent must be this if (static_cast<Node>(*this) != child.parent()) throw E57_EXCEPTION1(E57_ERROR_INVARIANCE_VIOLATION); // Child's elementName must be defined if (!isDefined(child.elementName())) throw E57_EXCEPTION1(E57_ERROR_INVARIANCE_VIOLATION); // Getting child by element name must yield same child Node n = get(child.elementName()); if (n != child) throw E57_EXCEPTION1(E57_ERROR_INVARIANCE_VIOLATION); } } // end StructureNode::checkInvariant